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News Briefs 13-04-2009

How many ‘hit points’ does your ‘character’ have left? I suspect mine needs to find a ‘Ring of Regeneration’ in its next ‘campaign’.

Quote of the Day:

Dice and maps and figures and complicated rule books are a crutch. The game doesn’t need them — but the market does.

Dungeons & Dragons co-creator Dave Arneson

  1. D&D and all that…
    I had the pleasure of meeting Dave Arneson several times, as well as his co-creator, the Great God Gax. I spent many years in the gaming business, and wrote, edited and/or playtested a number of games. Those two were always wonderful gentlemen.

    I remember when D&D first started. TSR had been producing historical wargame rules, and a big seller was “Chainmail”, which allowed you to recreate miniature battles from the Vikings through the late middle ages. There was a bit of a demand for to be able to recreate the legend of Arthur, Merlin, of St. George and the Dragon, etc. TSR came out with a 2-page (If memory serves me) supplement to Chainmail, which allowed you to do this. Simple but solid rules. Later editions included this.

    That was around 1972 or so. It became VERY popular, and not too long afterwards the Blackmoor supplements arrived for campaigns and magic, etc, and from there it was about 1976 or so that the first 3-volume boxed set of rules for Dungeons & Dragons came out. the rest is history.

    I don’t play much fantasy anymore, although i do play historical games, especially Roman Vs Britons, Gauls, etc. I think that RPG’s and other tabletop wargames, historical, SciFi, whatever, are essential for a child and young adult to fully develop their mental attributes, and to become a well-rounded person. They encompass many sub-sets of hobbies, and also lead to more creative minds, more areas like reading and further research into the how and why.

    We are better people for having Dave & Gary among us, and for the contributions they have given us.

    Respects,

    Respects,
    Gwedd

    1. Why basements?
      [quote]Arneson’s daughter, Malia Weinhagen, remembered venturing down to the basement on many occasions, drawn by the pretty dice.

      “Any house I ever lived in with him always had a basement devoted to gaming. I thought everyone grew up with dragons and fairies. It was quite a shock in elementary school when I found out I was not the norm,” [/quote]

      I was never into D&D, so I ask if there’s something about playing the game in basements that facilitates the imaginary process of entering these fantasy realms.

      Perhaps something to do with being below surface level or something, surrounded by tons of rock and soil as in a modern-day cave? I find that very primordial and recurrent when weaving human myths throughout many different cultures.

      What do you think?

      —–
      It’s not the depth of the rabbit hole that bugs me…
      It’s all the rabbit SH*T you stumble over on your way down!!!

      Red Pill Junkie

  2. Supernumary Limb
    This is intriguing. I wonder if you could use this phenomenon to drive a prosthesis or even an entirely nonbiological appliance. For instance, imagine making an aircraft an extension of the pilot.

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